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Level Layout |
Just use a Mario 1 editor. |
Fireballs
1C - normal 1B - explode on contact with anything (except Mario) 19 - appear in the air and just bounce along the top of the sky 15 - straight forward 13 - same but bounces off the corners of blocks every now and again. 10 - explode on contact but don't hurt anything FF - explode on Mario (hehe) but don't hurt him CF - kill first enemy on the screen when you shoot a fireball regardless on whether or not you actually hit it 9F - shoot a fireball then jump to launch into the air; jump and shoot a fireball in the air to either shoot up or shoot down (sometimes through floor) |
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FireBalls' Color
F8 - normal D0 - 2 blocks above Mario CA - 3 blocks above Mario FE - shoot slightly farther FC - shoot much farther F7 - straight ahead; misses goombas but sometimes hits koopa troopas |
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Properties for Enemies
03 - normal E0 - everything that touches ground bounces E1 - everything that would bounce in E0 falls and some things walk through walls. E6 - you can't stomp anything but you bounce off ie. goombas flatten then pop back up FF - everything falls through the floor 17 - everything is bouncing around and giving you lots of points. 38 - 17 without the points 39 - enemies bounce after you 3B - everything bounces until it hits the lowest ground (cracked blocks) then it is carried away and can't hurt you. 42 - most things are scared and bounce away! 43 - most things are scared and run away even through bricks; jump off cliffs and then bounce if they land on ground 4D - 43 with less bounce 54 - everything runs VERY quickly your way through anything but doesn't turn around 56 - everything runs quickly your way through anything but does not turn around |
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What happens when you stomp
on an enemy?! 04 - normal 89 - walk flat (can still hurt you) 49 - small spring 29 - fall left 69 - fall right 09 - flatten then unflatten while falling |
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More Stomping Properties
01 - fall down 49 - traffikoopa (morph to turtle; keep stomping to change to red, then green, then red, ect.) |
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And More Stomping Properties
00 - don't flatten but turn around 01 - unflatten quickly (can bounce off of multiple times to get 1ups) 02 - unflatten quickly (no multi-bounce) 30 - disappear in 30 seconds FF - stay flat and don't disappear |
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Jumping in Place
(lower the value, higher the jump) 20 - normal
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Jumping while Walking
(lower the value, higher the jump) 1E - Normal
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Jumping while Running
(lower the value, higher the jump) 28 - Normal
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Warp Zone 1 |
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Warp Zone 2 |
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Warp Zone 3 |
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Color of Fire Mario. |
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Color of Mario's fireballs, coins, mushrooms, and other items. |
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Color of Mario's fireballs
(underground and in castles) |
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Info found by:
DarKnight13
Jay McGavren